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​Diggity Dog (7-1998) was co-invented with Bill Van Orden. The players take turns first pressing down on the top of a dog house that randomly creates a barking dog sound either 1, 2, or 3 times. The player then moves his puppy along the circular path that has a dog bone placed by each step. The player uses the nose of the dog, which has a hidden magnet, to pick up the bone. If the hidden side of the bone has a color matching the color of the puppy's spots, then the player keeps the bone.  The winner is the player to collect all 3 of his/her bones.

David Mair